Applied Energistics 2 Megathread #10
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enhancement
kubejs
mod discussion
mod replacement
renovate
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GalacticFactory/ClockworkAviation#10
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Please confirm that;
What is the name of the mod?
Applied Energistics 2 (& Addons)
Mod Link
https://modrinth.com/mod/ae2
Mod Description
Applied Energistics 2 is a digital storage system and logistics mod for Minecraft. I have extensive plans for AE2 integration in this pack, so this is a bit more than just a mod request. Below, I've listed some mods I plan to add, as well as specific balancing changes / recipe tweaks:
Possible Addons (need balancing / further discussion):
Additionally, all of the various crafting CPU components added by the various addons will be removed, save for the Quantum Computer, base AE2 components, and one chosen set's components - haven't decided on which as of writing.
Checklist
One of these is true:
This mod has a 1.21.1 NeoForge version.
This mod has a 1.21.1 Fabric version that works with Sinytra Connector.
This mod is actually a datapack that explicitly supports 1.21.1.
This mod does not cause compatibility issues with other mods in the modpack.
This mod is not made redundant by other mods in the modpack.
After checking over everything it seems all good. Only complaint is having the quantum armor at all. It should be disabled. It’s excessively broken and it’s basically on the same level as meksuit. Also how would the charger be replaced? I don’t think there is anything in create that can charge
Agreed.
If we just want something as close as possible to the AE2 Charger, the Energizer from Create: New Age is probably the best option.
Requiring FE at all to create stuff like Charged Certus Quartz or whatnot might not be ideal, though? We'd basically be locking AE2 behind late Create: New Age progression. Might need to look into some alternate recipes for this.
I believe for basic ae2 you only need 4 charged at the beginning for the controller no? Could just make the controller cost less/something else to add the ability to get a basic storage system
Yeah, I'll probably do that. Issue is all the submods that use Charged Certus Quartz in recipes.
By the time you are doing the submods you should have the ability to make charged certus anyways.