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121
src/kubejs/client_scripts/fission_mek.js
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121
src/kubejs/client_scripts/fission_mek.js
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Ponder.registry((event) => {
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event.create('mekanismgenerators:fission_reactor_casing')
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.scene('fission_mek','Mekanism Fission Reactor', 'kubejs:fission_mek',
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(scene, util) => {
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scene.world.showSection([4, 0, 4], Facing.down);
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scene.idle(5);
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[1, 2, 3, 4].forEach(num => {
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scene.world.showSection([4, num, 4], Facing.down);
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scene.world.showSection([4, 0, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 0, 4], Facing.down);
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scene.idle(5)
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});
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[1, 2, 3].forEach(num => {
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scene.world.showSection([4, 4, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 4, 4], Facing.down);
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scene.world.showSection([0, 0, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 0, 0], Facing.down);
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scene.world.showSection([0, num, 4], Facing.down);
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scene.world.showSection([4, num, 0], Facing.down);
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scene.idle(5)
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});
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scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget();
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scene.world.showSection([4, 4, 0], Facing.down);
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scene.world.showSection([0, 4, 4], Facing.down);
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scene.world.showSection([0, 0, 0], Facing.down);
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scene.idle(5);
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[1, 2, 3].forEach(num => {
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scene.world.showSection([0, num, 0], Facing.down);
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scene.world.showSection([0, 4, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 4, 0], Facing.down);
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scene.idle(5)
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});
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scene.world.showSection([0, 4, 0], Facing.down);
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scene.addKeyframe();
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scene.idle(80);
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//top glass
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scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down);
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scene.idle(5)
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// bottom glass
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scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up);
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scene.idle(5)
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// north glass
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scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south);
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scene.idle(5)
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// south glass
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scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north);
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scene.idle(5)
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// west glass
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scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east);
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scene.idle(5)
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scene.text(80, 'The Walls Can Be Either Casings Or Glass', [0, 2.5, 2.5]).placeNearTarget();
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// east glass
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scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west);
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scene.addKeyframe();
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scene.idle(80);
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scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up)
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scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up)
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scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up)
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scene.idle(10);
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scene.text(60, 'Place Fuel Assembly Blocks Inside To Make The Fuel Rods', [2.5, 2.5, 2.5]).placeNearTarget();
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scene.world.setBlock([2, 1, 2], 'mekanismgenerators:fission_fuel_assembly', false);
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scene.world.showSection([2, 1, 2], Facing.down)
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scene.idle(10)
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scene.world.setBlock([2, 2, 2], 'mekanismgenerators:fission_fuel_assembly', false);
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scene.world.showSection([2, 2, 2], Facing.down)
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scene.idle(10)
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scene.addKeyframe();
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scene.idle(40);
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scene.world.setBlock([2, 3, 2], 'mekanismgenerators:control_rod_assembly', false);
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scene.world.showSection([2, 3, 2], Facing.down)
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scene.idle(10)
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scene.text(60, 'Place Control Rod Assembly At The Top Of Each Fuel Rod', [2.5, 3.5, 2.5]).placeNearTarget();
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scene.idle(20);
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scene.addKeyframe();
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scene.idle(60);
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scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up)
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scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up)
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scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up)
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scene.addKeyframe();
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scene.idle(40);
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//scene.world.modifyTileNBT([0,0,0, 4, 4, 4], (nbt) => { nbt.activeState = "fissionReactor" });
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//scene
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// .showControls(40, [1.5, 3, 1.5], 'down')
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// .rightClick()
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// .withItem('comparator');
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//scene
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// .text(40, 'Right Click With Comparator For Redstone Control', [1, 1.5, 2])
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// .placeNearTarget()
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// .attachKeyFrame();
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//scene.idle(40);
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});
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});
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75
src/kubejs/client_scripts/fission_mek_fuelrod.js
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75
src/kubejs/client_scripts/fission_mek_fuelrod.js
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Ponder.registry((event) => {
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event.create([
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'mekanismgenerators:fission_fuel_assembly',
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'mekanismgenerators:control_rod_assembly'
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])
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.scene('fission_mek_fuelrod','Mekanism Fission Reactor: Fuel Assembly', 'kubejs:fission_mek',
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(scene, util) => {
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scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down);
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scene.idle(20);
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scene.world.hideSection([0, 1, 0, 3, 4, 3], Facing.up);
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scene.idle(20);
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scene.text(80, 'Place Fuel Assembly Blocks Inside To Make The Fuel Rods', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.world.setBlock([2, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.showSection([2, 1, 2], Facing.down)
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scene.idle(10);
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scene.world.setBlock([2, 2, 2], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.showSection([2, 2, 2], Facing.down)
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scene.idle(80);
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scene.text(120, 'Fuel Rods are created with several Fission Fuel Assembly blocks with a Control Rod Assembly on top.', [1.5, 2.5, 2.5]).placeNearTarget();
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scene.idle(40);
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scene.addKeyframe();
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scene.world.setBlock([2, 3, 2], 'mekanismgenerators:control_rod_assembly', true);
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scene.world.showSection([2, 3, 2], Facing.down)
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scene.idle(80);
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scene.text(80, 'Place Control Rod Assembly At The Top Of Each Fuel Rod', [1.5, 3.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.idle(90);
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scene.text(80, 'Control Rod Assembly blocks are placed 1 block from the ceiling.', [1.5, 3.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.idle(90);
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scene.text(60, 'Fuel Rods Cannot Touch', [1.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.world.setBlock([1, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.setBlock([3, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.showSection([1, 1, 2], Facing.down)
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scene.world.showSection([3, 1, 2], Facing.down)
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scene.idle(60)
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scene.world.setBlock([1, 1, 2], 'air', true);
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scene.world.setBlock([3, 1, 2], 'air', true);
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scene.idle(40);
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scene.world.hideSection([1, 1, 1, 3, 3, 3], Facing.up);
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scene.idle(40);
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scene.world.setBlock([1, 1, 1], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.setBlock([1, 2, 1], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.setBlock([1, 3, 1], 'mekanismgenerators:control_rod_assembly', true);
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scene.world.setBlock([1, 1, 3], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.setBlock([1, 2, 3], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.setBlock([1, 3, 3], 'mekanismgenerators:control_rod_assembly', true);
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scene.world.setBlock([3, 1, 1], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.setBlock([3, 2, 1], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.setBlock([3, 3, 1], 'mekanismgenerators:control_rod_assembly', true);
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scene.world.setBlock([3, 1, 3], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.setBlock([3, 2, 3], 'mekanismgenerators:fission_fuel_assembly', true);
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scene.world.setBlock([3, 3, 3], 'mekanismgenerators:control_rod_assembly', true);
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scene.world.showSection([1, 1, 1, 3, 3, 3], Facing.down);
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scene.text(80, 'Multiple Fuel Rods work best in a checkerboard pattern.', [1.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.idle(100);
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scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.down)
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scene.idle(5);
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scene.world.showSection([0, 1, 1, 0, 4, 3], Facing.down)
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scene.idle(5);
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scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down);
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scene.idle(20);
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});
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});
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66
src/kubejs/client_scripts/fission_mek_logic.js
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66
src/kubejs/client_scripts/fission_mek_logic.js
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Ponder.registry((event) => {
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event.create('mekanismgenerators:fission_reactor_logic_adapter')
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.scene('fission_mek_logic','Mekanism Fission Reactor: Logic Adapters', 'kubejs:fission_logic_example',
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(scene, util) => {
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scene.world.showSection([0, 0, 2, 4, 4, 6], Facing.down);
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scene.world.setBlock([2, 3, 2], 'mekanismgenerators:reactor_glass', false);
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scene.idle(20);
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scene.text(60, 'Logic Adapters allow Redstone Control for Reactors.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
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scene.idle(80)
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scene.text(60, 'Right Click to Open Configuration Settings', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
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scene.showControls(60, [2.5, 2.5, 2], 'down').rightClick();
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scene.idle(70);
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scene.text(80, 'With two, you can set up a Fail Safe that can shut off the Reactor under certain conditions.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame();
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scene.world.setBlock([2, 3, 2], 'mekanismgenerators:fission_reactor_logic_adapter', true);
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scene.idle(90);
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scene.text(60, 'Set this one to Activation', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame();
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scene.idle(60);
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scene.text(60, 'Set this one to Damage Critical.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
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scene.idle(70);
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scene.world.showSection([2, 0, 0], Facing.down);
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scene.idle(5);
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scene.world.showSection([2, 0, 1], Facing.down);
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scene.idle(5);
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scene.world.showSection([2, 1, 1], Facing.down);
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scene.idle(5);
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scene.text(60, 'When the Reactor has Critical Damage, it will give off a redstone signal.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame();
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scene.idle(10);
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scene.idle(60);
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scene.world.setBlock([2, 2, 0], 'minecraft:gravel', false);
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//scene.world.modifyBlock([2, 3, 1], () => Block.id("minecraft:observer").with("facing", "north"), false);
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scene.world.showSection([2, 1, 0, 2, 3, 0], Facing.down);
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scene.world.showSection([2, 3, 1], Facing.down);
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scene.idle(20);
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scene.text(80, 'We can use this to activate a piston with gravel or sand on it to activate an Observer.', [2.5, 1.5, 1]).placeNearTarget().attachKeyFrame();
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scene.idle(5);
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scene.world.modifyBlock([2, 1, 1], (curState) => curState.with("power", "15"), false);
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scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("extended", "true"), false);
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scene.world.setBlock([2, 3, 0], 'minecraft:gravel', false);
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scene.world.setBlock([2, 2, 0], 'minecraft:piston_head', false);
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scene.world.modifyBlock([2, 2, 0], (curState) => curState.with("facing", "up"), false);
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scene.idle(90);
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scene.text(120, 'This is an Oberserver facing towards the Gravel. The Gravel will activate it and turn off the reactor.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame();
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scene.idle(60);
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});
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});
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43
src/kubejs/client_scripts/fission_mek_port.js
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43
src/kubejs/client_scripts/fission_mek_port.js
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Ponder.registry((event) => {
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event.create('mekanismgenerators:fission_reactor_port')
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.scene('fission_mek_port','Mekanism Fission Reactor: Ports', 'kubejs:fission_mek',
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(scene, util) => {
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scene.showStructure();
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scene.idle(20);
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scene.world.setBlock([0, 1, 1], 'mekanismgenerators:fission_reactor_port', true);
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scene.world.setBlock([0, 1, 3], 'mekanismgenerators:fission_reactor_port', true);
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scene.world.modifyBlock([0, 1, 1], (curState) => curState.with("mode", "output_waste"), false);
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scene.world.modifyBlock([0, 1, 3], (curState) => curState.with("mode", "output_coolant"), false);
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scene.text(60, 'A Reactor Needs At Least 4 Ports', [0, 1.5, 3.5]).placeNearTarget();
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scene.addKeyframe();
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scene.idle(80)
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scene.addKeyframe()
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scene.text(60, 'Ports Can Be Changed Using A Configurator', [0, 1.5, 3.5]).placeNearTarget();
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scene.showControls(60, [0.5, 2, 3.5], 'down').rightClick().withItem('mekanism:configurator').whileSneaking();
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scene.idle(80);
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scene.addKeyframe();
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scene.text(160, 'Required Ports:', [-1, 4, 4]).placeNearTarget();
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scene.text(40, 'Input Coolant', [3.5, 1.5, 0]).placeNearTarget();
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scene.idle(40);
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scene.text(40, 'Input Fuel', [1.5, 1.5, 0]).placeNearTarget();
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scene.idle(40);
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scene.text(40, 'Output Waste', [0, 1.5, 1.5]).placeNearTarget();
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scene.idle(40);
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scene.text(40, 'Output Heated Coolant', [0, 1.5, 3.5]).placeNearTarget();
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scene.idle(40);
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scene.addKeyframe();
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scene.idle(10);
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});
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});
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63
src/kubejs/client_scripts/fusion_activate.js
Normal file
63
src/kubejs/client_scripts/fusion_activate.js
Normal file
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Ponder.registry((event) => {
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event.create([
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'mekanismgenerators:hohlraum',
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Item.of('mekanismgenerators:hohlraum', '{mekData:{GasTanks:[{Tank:0b,stored:{amount:10L,gasName:"mekanismgenerators:fusion_fuel"}}]}}'),
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'mekanismgenerators:laser_focus_matrix'
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])
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.scene('fusion_activation','Mekanism Fusion Reactor: Activation', 'kubejs:fusion_activation',
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(scene, util) => {
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scene.world.showSection([2, 0, 0, 6, 4, 6], Facing.down);
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//scene.world.hideSection([3, 0, 0, 5, 2, 0], Facing.up);
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scene.idle(10);
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scene.text(60, 'To activate the Fusion Reactor, we will need a few things.', [2, 2.5, 4.5]).placeNearTarget().attachKeyFrame();
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scene.idle(80)
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scene.text(100, 'You will need to put a Hohlraum filled with D-T fuel in the Controller.', [4.5, 5, 3.5]).attachKeyFrame();
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scene.showControls(100, [4.5, 5.5, 3.5], 'down').withItem('mekanismgenerators:hohlraum');
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scene.idle(110);
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//show lasers
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scene.world.showSection([0, 0, 0, 1, 4, 6], Facing.down);
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scene.idle(10);
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//Laser
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scene.text(100, 'You will need to shoot 400MRF using Lasers into the Laser Matrix.', [0, 2.5, 3.5]).placeNearTarget().attachKeyFrame();
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scene.idle(110);
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//show laser
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scene.world.hideSection([1, 0, 0, 6, 4, 6], Facing.down);
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scene.idle(10)
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scene.rotateCameraY(90);
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scene.idle(5)
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scene.text(100, 'The Laser Amplifier needs to have the Red face pointing towards the Matrix.', [1, 2.5, 3]).placeNearTarget().attachKeyFrame();
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scene.idle(110);
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scene.rotateCameraY(-90);
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scene.idle(5)
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//show everything
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scene.world.showSection([1, 0, 0, 6, 4, 6], Facing.down);
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scene.idle(10)
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//hide lasers
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scene.world.hideSection([0, 0, 0, 1, 4, 6], Facing.down);
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scene.idle(10);
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//fuel input
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scene.overlay.showText(100).text("You will also need to give the Reactor fuel.").independent(-50);
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scene.text(50, 'For Deuterium', [5.5, 2.5, 1]).placeNearTarget().attachKeyFrame();
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scene.idle(60);
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scene.text(50, 'For Tritium.', [3.5, 2.5, 1]).placeNearTarget().attachKeyFrame();
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scene.idle(60);
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|
||||
scene.text(80, 'The Reactor mixes the D-T fuel at a set rate when they are pumped in separately.', [4.5, 2.5, 1]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(80);
|
||||
|
||||
});
|
||||
});
|
Reference in a new issue