Draconic Evolution #42
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Reference: GalacticFactory/GalacticFactory-Legacy#42
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What is the name of the mod?
Draconic Evolution
Mod Link
https://modrinth.com/mod/draconic-evolution/ https://www.curseforge.com/minecraft/mc-mods/draconic-evolution
REQUIRED LIBRARY MODS: https://modrinth.com/mod/brandons-core https://modrinth.com/mod/codechicken-lib
Mod Description
I believe this would be a good endgame mod to have that could be locked behind mekanism's antimatter or polonium (depending on how hard we want this to be to get) Adds a lot of new features and some cool items and ways to create mobfarms using their mob soul system.
Checklist
Alright, so Draconic is a pretty polarizing mod, and a lot of that comes from how extraordinarily overpowered it can make you. Like, moreso than Mekanism does. I'm not sure if it's a good idea to add this mod, but if we do, we will have to make it extremely expensive to obtain any of the traditionally overpowered items, such as the chest pieces and the weapons. I feel like Mekanism fills a similar role to Draconic, but without being quite as overpowered. This mod would be a pretty big challenge to balance in the context of the pack I think.
Also, the reactor is just kinda.. shit compared to Mekanism's options? Like, yeah, the fission reactor can also explode, but it doesn't take out the rest of your base (usually), and the fusion reactor (which you should be using for power generation endgame anyway) can't explode. The energy core is nice, I guess.
I believe we should lock it behind Melanie’s so it’s not as broken but I believe we should include awakened draconium in other endgame recipes. The energy core is really good and is pretty worth it by itself. Also adds a new endgame boss which is pretty hard to fight. The reactor is just another way to make chaos shards while also outputting power but if you want you can just change the core crafting recipie to be uncraftable so people can’t make it.
Added for preliminary testing in 0.8.15.