Draconic Evolution #42

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opened 2024-07-14 02:20:35 -04:00 by ButterDog · 3 comments
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Please confirm that;

  • I have checked that this mod is not already in the modpack.
  • I have checked that this mod does not already have an opened/closed issue or pull request associated with it.
  • I have read the Contribution Guidelines.

What is the name of the mod?

Draconic Evolution

https://modrinth.com/mod/draconic-evolution/ https://www.curseforge.com/minecraft/mc-mods/draconic-evolution
REQUIRED LIBRARY MODS: https://modrinth.com/mod/brandons-core https://modrinth.com/mod/codechicken-lib

Mod Description

I believe this would be a good endgame mod to have that could be locked behind mekanism's antimatter or polonium (depending on how hard we want this to be to get) Adds a lot of new features and some cool items and ways to create mobfarms using their mob soul system.

Checklist

  • This mod has a 1.20.1 Forge version.
  • If not, this mod has a 1.20.1 Fabric version that works with Sinytra Connector.
  • This mod is actually a datapack that explicitly supports 1.20.1.
  • This mod does not cause compatibility issues with other mods in the modpack.
  • This mod is not made redundant by other mods in the modpack.
### Please confirm that; - [x] I have checked that this mod is not already in the modpack. - [x] I have checked that this mod does not already have an opened/closed [issue](https://www.coastalcommits.com/GalacticFactory/GalacticFactory/issues) or [pull request](https://www.coastalcommits.com/GalacticFactory/GalacticFactory/pulls) associated with it. - [x] I have read the [Contribution Guidelines](https://www.coastalcommits.com/GalacticFactory/GalacticFactory/src/branch/master/CONTRIBUTING.md). ### What is the name of the mod? Draconic Evolution ### Mod Link https://modrinth.com/mod/draconic-evolution/ https://www.curseforge.com/minecraft/mc-mods/draconic-evolution REQUIRED LIBRARY MODS: https://modrinth.com/mod/brandons-core https://modrinth.com/mod/codechicken-lib ### Mod Description I believe this would be a good endgame mod to have that could be locked behind mekanism's antimatter or polonium (depending on how hard we want this to be to get) Adds a lot of new features and some cool items and ways to create mobfarms using their mob soul system. ### Checklist - [x] This mod has a 1.20.1 Forge version. - [ ] If not, this mod has a 1.20.1 Fabric version that works with [Sinytra Connector](https://modrinth.com/mod/connector). - [ ] This mod is actually a datapack that explicitly supports 1.20.1. - [x] This mod does not cause compatibility issues with other mods in the modpack. - [x] This mod is not made redundant by other mods in the modpack.
ButterDog added the
mod discussion
label 2024-07-14 02:20:35 -04:00
Owner

Alright, so Draconic is a pretty polarizing mod, and a lot of that comes from how extraordinarily overpowered it can make you. Like, moreso than Mekanism does. I'm not sure if it's a good idea to add this mod, but if we do, we will have to make it extremely expensive to obtain any of the traditionally overpowered items, such as the chest pieces and the weapons. I feel like Mekanism fills a similar role to Draconic, but without being quite as overpowered. This mod would be a pretty big challenge to balance in the context of the pack I think.

Also, the reactor is just kinda.. shit compared to Mekanism's options? Like, yeah, the fission reactor can also explode, but it doesn't take out the rest of your base (usually), and the fusion reactor (which you should be using for power generation endgame anyway) can't explode. The energy core is nice, I guess.

Alright, so Draconic is a pretty polarizing mod, and a lot of that comes from how extraordinarily overpowered it can make you. Like, moreso than Mekanism does. I'm not sure if it's a good idea to add this mod, but if we do, we will have to make it extremely expensive to obtain any of the traditionally overpowered items, such as the chest pieces and the weapons. I feel like Mekanism fills a similar role to Draconic, but without being quite as overpowered. This mod would be a pretty big challenge to balance in the context of the pack I think. Also, the reactor is just kinda.. shit compared to Mekanism's options? Like, yeah, the fission reactor can also explode, but it doesn't take out the rest of your base (usually), and the fusion reactor (which you should be using for power generation endgame anyway) can't explode. The energy core is nice, I guess.
Author
Member

I believe we should lock it behind Melanie’s so it’s not as broken but I believe we should include awakened draconium in other endgame recipes. The energy core is really good and is pretty worth it by itself. Also adds a new endgame boss which is pretty hard to fight. The reactor is just another way to make chaos shards while also outputting power but if you want you can just change the core crafting recipie to be uncraftable so people can’t make it.

I believe we should lock it behind Melanie’s so it’s not as broken but I believe we should include awakened draconium in other endgame recipes. The energy core is really good and is pretty worth it by itself. Also adds a new endgame boss which is pretty hard to fight. The reactor is just another way to make chaos shards while also outputting power but if you want you can just change the core crafting recipie to be uncraftable so people can’t make it.
Owner

Added for preliminary testing in 0.8.15.

Added for preliminary testing in [0.8.15](https://www.coastalcommits.com/GalacticFactory/GalacticFactory/commit/0140b4c13585a84263a10ae0f4bb971f51f58249).
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Reference: GalacticFactory/GalacticFactory-Legacy#42
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