diff --git a/Models/Spinal.cs b/Models/Spinal.cs index 2efc74d..5690b90 100644 --- a/Models/Spinal.cs +++ b/Models/Spinal.cs @@ -33,7 +33,6 @@ namespace ZenithInfo.Models double shieldDps = 0; double hullDps = 0; - // all percentages are placeholders until david tells me what they're actually supposed to be if (this.DamageType == DamageTypes.Shield) { shieldAlpha = baseAlpha; hullAlpha = baseAlpha * 0.5;