From 405032a6e342259d4e5b200dc38f9a01068d4f88 Mon Sep 17 00:00:00 2001 From: cswimr Date: Tue, 31 Dec 2024 12:40:59 -0500 Subject: [PATCH] refactor: remove `this.` from the Spinal and Turret models --- Models/Spinal.cs | 12 ++++++------ Models/Turret.cs | 12 ++++++------ 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/Models/Spinal.cs b/Models/Spinal.cs index d6e95f9..21f0fd9 100644 --- a/Models/Spinal.cs +++ b/Models/Spinal.cs @@ -18,29 +18,29 @@ namespace ZenithInfo.Models public DamageStats Dps(int range = 0, int barrelCount = 1) { - if (range > this.Range) + if (range > Range) { return new DamageStats(0, 0, 0, 0, 0, 0); } - double baseAlpha = this.Damage * barrelCount; + double baseAlpha = Damage * barrelCount; double shieldAlpha = 0; double hullAlpha = 0; - double intervalTime = this.Interval * (barrelCount - 1); - double totalDelay = this.Reload + intervalTime; + double intervalTime = Interval * (barrelCount - 1); + double totalDelay = Reload + intervalTime; double baseDps = baseAlpha / (totalDelay != 0 ? totalDelay : 1); // prevent divide by zero double shieldDps = 0; double hullDps = 0; - if (this.DamageType == Enums.DamageTypes.Shield) + if (DamageType == Enums.DamageTypes.Shield) { shieldAlpha = baseAlpha; hullAlpha = baseAlpha * 0.5; shieldDps = baseDps; hullDps = baseDps * 0.5; } - else if (this.DamageType == Enums.DamageTypes.Hull) + else if (DamageType == Enums.DamageTypes.Hull) { shieldAlpha = baseAlpha * 0.5; hullAlpha = baseAlpha; diff --git a/Models/Turret.cs b/Models/Turret.cs index a0494f1..ec01a03 100644 --- a/Models/Turret.cs +++ b/Models/Turret.cs @@ -20,32 +20,32 @@ namespace ZenithInfo.Models public Enums.DamageTypes DamageType() { - return Enums.TurretDamageTypes[this.Type]; + return Enums.TurretDamageTypes[Type]; } public DamageStats Dps(int range = 0) { - if (range > this.Range) + if (range > Range) { return new DamageStats(0, 0, 0, 0, 0, 0); } - double baseAlpha = this.Damage; + double baseAlpha = Damage; double shieldAlpha = 0; double hullAlpha = 0; - double baseDps = baseAlpha / (this.Reload != 0 ? this.Reload : 1); // prevent divide by zero + double baseDps = baseAlpha / (Reload != 0 ? Reload : 1); // prevent divide by zero double shieldDps = 0; double hullDps = 0; - if (this.DamageType() == Enums.DamageTypes.Shield) + if (DamageType() == Enums.DamageTypes.Shield) { shieldAlpha = baseAlpha; hullAlpha = baseAlpha * 0.5; shieldDps = baseDps; hullDps = baseDps * 0.5; } - else if (this.DamageType() == Enums.DamageTypes.Hull) + else if (DamageType() == Enums.DamageTypes.Hull) { shieldAlpha = baseAlpha * 0.5; hullAlpha = baseAlpha;