diff --git a/No Menacing Ships.mod b/No Menacing Ships.mod
new file mode 100644
index 0000000..402d534
--- /dev/null
+++ b/No Menacing Ships.mod
@@ -0,0 +1,9 @@
+version="1.0"
+tags={
+ "Balance"
+ "Gameplay"
+}
+name="No Menacing Ships"
+supported_version="3.12.4"
+path="/home/seaswimmer/Projects/StellarisMods/No Menacing Ships"
+remote_file_id="3268786433"
\ No newline at end of file
diff --git a/No Menacing Ships/LICENSE b/No Menacing Ships/LICENSE
new file mode 100644
index 0000000..f288702
--- /dev/null
+++ b/No Menacing Ships/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
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+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/No Menacing Ships/common/crisis_levels/nms_crisis_levels.txt b/No Menacing Ships/common/crisis_levels/nms_crisis_levels.txt
new file mode 100644
index 0000000..3ff28fb
--- /dev/null
+++ b/No Menacing Ships/common/crisis_levels/nms_crisis_levels.txt
@@ -0,0 +1,178 @@
+crisis_level_2 = {
+ # REQUIREMENTS
+ allow = {
+ custom_tooltip = {
+ success_text = crisis_level_2_req_clear_tooltip
+ fail_text = crisis_level_2_req_tooltip
+ has_country_flag = crisis_special_project_1_complete
+ }
+ hidden_trigger = {
+ NOT = {
+ has_active_event = {
+ crisis.4120
+ }
+ }
+ }
+ }
+ required_crisis_currency = 1000
+
+ # REWARDS
+ perks = {
+ nms_corvette_cost_optimization
+ menp_base_breaker
+ menp_relentless_aggression
+ }
+
+ on_unlock = {
+ hidden_effect = {
+ owner = {
+ add_event_chain_counter = {
+ event_chain = "become_the_crisis_chain"
+ counter = "crisis_level_reached"
+ amount = 1
+ }
+ country_event = { id = crisis.4145 days = 3 }
+ }
+ }
+ }
+}
+
+crisis_level_3 = {
+ # REQUIREMENTS
+ allow = {
+ custom_tooltip = {
+ success_text = crisis_level_3_req_clear_tooltip
+ fail_text = crisis_level_3_req_tooltip
+ has_country_flag = crisis_special_project_2_complete
+ }
+ hidden_trigger = {
+ NOT = {
+ has_active_event = {
+ crisis.4125
+ }
+ }
+ }
+ }
+ required_crisis_currency = 2000
+
+ # REWARDS
+ perks = {
+ nms_destroyer_cost_optimization
+ menp_easily_replaced
+ menp_death_from_above
+ nms_ruthless_raiders
+ }
+
+ on_unlock = {
+ hidden_effect = {
+ owner = {
+ add_event_chain_counter = {
+ event_chain = "become_the_crisis_chain"
+ counter = "crisis_level_reached"
+ amount = 1
+ }
+ country_event = { id = crisis.4150 days = 3 }
+ }
+ }
+ }
+}
+
+crisis_level_4 = {
+ # REQUIREMENTS
+ allow = {
+ custom_tooltip = {
+ success_text = crisis_level_4_req_clear_tooltip
+ fail_text = crisis_level_4_req_tooltip
+ has_country_flag = crisis_special_project_3_complete
+ }
+ hidden_trigger = {
+ NOT = {
+ has_active_event = {
+ crisis.4130
+ }
+ }
+ }
+ }
+ required_crisis_currency = 5000
+
+ # REWARDS
+ perks = {
+ nms_capital_cost_optimization
+ menp_ship_chipper
+ nms_flyswatter
+ }
+
+ on_unlock = {
+ hidden_effect = {
+ owner = {
+ add_event_chain_counter = {
+ event_chain = "become_the_crisis_chain"
+ counter = "crisis_level_reached"
+ amount = 1
+ }
+ country_event = { id = crisis.4155 days = 3 }
+ }
+ }
+ }
+}
+
+crisis_level_5 = {
+ # REQUIREMENTS
+ allow = {
+ custom_tooltip = {
+ success_text = crisis_level_5_req_clear_tooltip
+ fail_text = crisis_level_5_req_tooltip
+ has_country_flag = crisis_special_project_4_complete
+ }
+ hidden_trigger = {
+ NOT = {
+ has_active_event = {
+ crisis.4135
+ }
+ }
+ }
+ is_subject = no
+ }
+ required_crisis_currency = 10000
+
+ # REWARDS
+ perks = {
+ menp_megastructure
+ menp_star_eater
+ nms_mobile_bulwark
+ menp_paid_in_ambition
+ }
+
+ on_unlock = {
+ owner = {
+ if = {
+ limit = { has_federation = yes }
+ leave_alliance = { override_requirements = yes }
+ }
+ tooltip = {
+ if = {
+ limit = {
+ is_galactic_community_formed = yes
+ is_galactic_community_member = yes
+ }
+ remove_from_galactic_community = yes
+ }
+ }
+ }
+ hidden_effect = {
+ # force Declare Crisis resolution through an appropriate party
+ declare_crisis_effect = yes
+
+ owner = {
+ room_name_override = ""
+ add_event_chain_counter = {
+ event_chain = "become_the_crisis_chain"
+ counter = "crisis_level_reached"
+ amount = 1
+ }
+ end_event_chain = become_the_crisis_chain
+ country_event = { id = crisis.6000 days = 5 }
+ }
+ }
+ }
+}
diff --git a/No Menacing Ships/common/megastructures/nms_crisis_sphere.txt b/No Menacing Ships/common/megastructures/nms_crisis_sphere.txt
new file mode 100644
index 0000000..cea6ed0
--- /dev/null
+++ b/No Menacing Ships/common/megastructures/nms_crisis_sphere.txt
@@ -0,0 +1,195 @@
+crisis_sphere_0 = {
+ entity = "dyson_sphere_phase_01_entity"
+ portrait = "GFX_megastructure_construction_background"
+ build_time = 3600
+ resources = {
+ category = megastructures
+ cost = {
+ sr_dark_matter = 20000
+ }
+ produces = {
+ alloys = 250
+ energy = 100
+ }
+ }
+
+ country_modifier = {
+ country_naval_cap_add = 100
+ }
+
+ upgrade_from = {
+ crisis_sphere_ruined
+ }
+
+ potential = { #you may upgrade a ruined one if you have lost yours
+ has_crisis_level = crisis_level_5
+ NOT = {
+ any_owned_megastructure = {
+ OR = {
+ has_megastructure_flag = crisis_sphere
+ AND = {
+ is_megastructure_type = crisis_sphere_ruined
+ is_upgrading = yes
+ }
+ }
+ }
+ }
+ }
+
+ on_build_complete = {
+ fromfrom = {
+ solar_system.star = {
+ create_ambient_object = {
+ type = "crisis_sphere_1"
+ location = this
+ }
+ last_created_ambient_object = {
+ set_ambient_object_flag = crisis_sphere_1_system_effect
+ set_location = {
+ target = prev
+ distance = 0
+ angle = random
+ }
+ }
+ }
+ set_megastructure_flag = crisis_sphere
+ }
+ }
+}
+
+crisis_sphere_1 = {
+ entity = "dyson_sphere_phase_02_entity"
+ construction_entity = "dyson_sphere_part_1_entity"
+ portrait = "GFX_megastructure_construction_background"
+ build_time = 3600
+ victory_score = 1000
+ resources = {
+ category = megastructures
+ cost = {
+ sr_dark_matter = 20000
+ }
+ produces = {
+ alloys = 500
+ energy = 200
+ }
+ }
+
+ country_modifier = {
+ country_naval_cap_add = 150
+ }
+
+ upgrade_from = {
+ crisis_sphere_0
+ }
+
+ on_build_complete = {
+ fromfrom = { set_megastructure_flag = crisis_sphere }
+ from = {
+ country_event = { id = crisis.6005 }
+ }
+ }
+}
+
+crisis_sphere_2 = {
+ entity = "dyson_sphere_phase_03_entity"
+ construction_entity = "dyson_sphere_part_2_entity"
+ portrait = "GFX_megastructure_construction_background"
+ build_time = 3600
+ victory_score = 2500
+ resources = {
+ category = megastructures
+ cost = {
+ sr_dark_matter = 30000
+ }
+ produces = {
+ alloys = 750
+ energy = 400
+ }
+ }
+
+ country_modifier = {
+ country_naval_cap_add = 200
+ }
+
+ upgrade_from = {
+ crisis_sphere_1
+ }
+
+ on_build_complete = {
+ fromfrom = { set_megastructure_flag = crisis_sphere }
+ from = {
+ country_event = { id = crisis.6006 }
+ country_event = { id = crisis.6150 days = 180 random = 480 }
+ }
+ }
+}
+
+crisis_sphere_3 = {
+ entity = "dyson_sphere_phase_04_entity"
+ construction_entity = "dyson_sphere_part_3_entity"
+ portrait = "GFX_megastructure_construction_background"
+ build_time = 3600
+ victory_score = 5000
+ resources = {
+ category = megastructures
+ cost = {
+ sr_dark_matter = 40000
+ }
+ produces = {
+ alloys = 1000
+ energy = 800
+ }
+ }
+
+ country_modifier = {
+ country_naval_cap_add = 250
+ }
+
+ upgrade_from = {
+ crisis_sphere_2
+ }
+
+ on_build_complete = {
+ fromfrom = { set_megastructure_flag = crisis_sphere }
+ from = {
+ country_event = { id = crisis.6007 }
+ country_event = { id = crisis.6160 days = 180 random = 480 }
+ country_event = { id = crisis.6170 days = 60 random = 1260 }
+ }
+ }
+}
+
+crisis_sphere_4 = {
+ entity = "dyson_sphere_phase_05_entity"
+ construction_entity = "dyson_sphere_part_4_entity"
+ portrait = "GFX_megastructure_construction_background"
+ build_time = 3600
+ victory_score = 10000
+ resources = {
+ category = megastructures
+ cost = {
+ sr_dark_matter = 50000
+ }
+ }
+
+ upgrade_from = {
+ crisis_sphere_3
+ }
+
+ on_build_complete = {
+ fromfrom = { set_megastructure_flag = crisis_sphere }
+ from = {
+ country_event = { id = crisis.6050 }
+ }
+ }
+}
+
+# Ruined Crisis Engine
+crisis_sphere_ruined = {
+ entity = "dyson_sphere_destroyed_entity"
+ portrait = "GFX_megastructure_construction_background"
+
+ potential = {
+ always = no
+ }
+}
diff --git a/No Menacing Ships/common/menace_perks/nms_menace_perks.txt b/No Menacing Ships/common/menace_perks/nms_menace_perks.txt
new file mode 100644
index 0000000..81d5ae5
--- /dev/null
+++ b/No Menacing Ships/common/menace_perks/nms_menace_perks.txt
@@ -0,0 +1,50 @@
+nms_corvette_cost_optimization = {
+ portrait = "GFX_crisis_icon_crisiscorvettes"
+
+ modifier = {
+ ship_corvette_alloys_cost_mult = -0.33
+ }
+}
+
+nms_destroyer_cost_optimization = {
+ portrait = "GFX_crisis_icon_crisisdestroyers"
+
+ modifier = {
+ ship_destroyer_alloys_cost_mult = -0.33
+ }
+}
+
+nms_capital_cost_optimization = {
+ portrait = "GFX_crisis_icon_crisiscruiser"
+
+ modifier = {
+ ship_cruiser_alloys_cost_mult = -0.33
+ ship_battleship_alloys_cost_mult = -0.33
+ }
+}
+
+nms_ruthless_raiders = {
+ portrait = "GFX_crisis_icon_ruthlessraiders"
+
+ modifier = {
+ shipsize_corvette_evasion_mult = 0.15
+ shipsize_corvette_disengage_chance_mult = 0.5
+ }
+}
+
+nms_flyswatter = {
+ portrait = "GFX_crisis_icon_flyswatter"
+
+ modifier = {
+ shipsize_destroyer_tracking_mult = 0.30
+ }
+}
+
+nms_mobile_bulwark = {
+ portrait = "GFX_crisis_icon_mobilebulwark"
+
+ modifier = {
+ shipsize_cruiser_hull_mult = 0.30
+ shipsize_battleship_hull_mult = 0.15
+ }
+}
diff --git a/No Menacing Ships/common/ship_sizes/nms_crisis_ships.txt b/No Menacing Ships/common/ship_sizes/nms_crisis_ships.txt
new file mode 100644
index 0000000..b85ede3
--- /dev/null
+++ b/No Menacing Ships/common/ship_sizes/nms_crisis_ships.txt
@@ -0,0 +1,171 @@
+crisis_corvette = {
+ graphical_culture = yes
+ max_speed = @speed_very_fast
+ acceleration = 0.35
+ rotation_speed = 0.1
+ collision_radius = @corvette_collision_radius
+ modifier = {
+ ship_armor_add = 3
+ ship_evasion_add = 60
+ ship_piracy_suppression_add = 10
+
+ }
+ max_hitpoints = @corvette_hp
+ size_multiplier = 1
+ fleet_slot_size = 1
+ section_slots = { "mid" = { locator = "part1" } }
+ num_target_locators = 0
+ is_space_station = no
+ can_have_federation_design = no
+ icon_frame = 2
+ base_buildtime = 30
+ components_add_to_cost = no
+ default_behavior = swarm
+
+ ship_roles = { gunship brawler }
+
+ class = shipclass_military
+ construction_type = starbase_shipyard
+ enable_default_design = yes
+ is_designable = no
+ use_shipnames_from = corvette
+
+ potential_construction = {
+ always = no
+ }
+
+ required_component_set = "power_core"
+ required_component_set = "ftl_components"
+ required_component_set = "thruster_components"
+ required_component_set = "sensor_components"
+ required_component_set = "combat_computers"
+
+ resources = {
+ category = ships
+ cost = {
+ minerals = 300
+ }
+ upkeep = {
+ energy = @corvette_upkeep_energy
+ minerals = @corvette_upkeep_minerals
+ }
+ }
+
+ ai_ship_data = {
+ fraction = 33
+ }
+}
+
+crisis_destroyer = {
+ graphical_culture = yes
+ max_speed = @speed_fast
+ acceleration = 0.3
+ rotation_speed = 0.2
+ collision_radius = @destroyer_collision_radius
+ modifier = {
+ ship_evasion_add = 25
+ ship_armor_add = 15
+ ship_piracy_suppression_add = 8
+ }
+ max_hitpoints = @destroyer_hp
+ size_multiplier = 2
+ fleet_slot_size = 2
+ section_slots = { "mid" = { locator = "part1" } }
+ num_target_locators = 0
+ icon_frame = 3
+ icon = ship_size_military_2
+ base_buildtime = 60
+ is_space_station = no
+ can_have_federation_design = no
+ components_add_to_cost = no
+ default_behavior = line
+ ship_roles = { gunship brawler artillery explosive energy_torpedoes }
+
+ class = shipclass_military
+ construction_type = starbase_shipyard
+ enable_default_design = yes
+ is_designable = no
+ use_shipnames_from = destroyer
+
+ potential_construction = {
+ always = no
+ }
+
+ required_component_set = "power_core"
+ required_component_set = "ftl_components"
+ required_component_set = "thruster_components"
+ required_component_set = "sensor_components"
+ required_component_set = "combat_computers"
+
+ resources = {
+ category = ships
+ cost = {
+ minerals = 550
+ }
+ upkeep = {
+ energy = @destroyer_upkeep_energy
+ minerals = @destroyer_upkeep_minerals
+ }
+ }
+
+ ai_ship_data = {
+ fraction = 33
+ }
+}
+
+crisis_cruiser = {
+ graphical_culture = yes
+ max_speed = @speed_fast
+ acceleration = 0.2
+ rotation_speed = 0.2
+ collision_radius = @destroyer_collision_radius
+ modifier = {
+ ship_evasion_add = 10
+ ship_armor_add = 34
+ ship_piracy_suppression_add = 6
+ }
+ max_hitpoints = @cruiser_hp
+ size_multiplier = 4
+ fleet_slot_size = 4
+ section_slots = { "mid" = { locator = "part1" } }
+ num_target_locators = 0
+ icon_frame = 4
+ icon = ship_size_military_4
+ base_buildtime = 120
+ is_space_station = no
+ can_have_federation_design = no
+ components_add_to_cost = no
+ default_behavior = line
+ ship_roles = { gunship brawler artillery }
+
+ class = shipclass_military
+ construction_type = starbase_shipyard
+ enable_default_design = yes
+ is_designable = no
+ use_shipnames_from = cruiser
+
+ potential_construction = {
+ always = no
+ }
+
+ required_component_set = "power_core"
+ required_component_set = "ftl_components"
+ required_component_set = "thruster_components"
+ required_component_set = "sensor_components"
+ required_component_set = "combat_computers"
+
+ resources = {
+ category = ships
+ cost = {
+ minerals = 900
+ }
+ upkeep = {
+ energy = @cruiser_upkeep_energy
+ minerals = @cruiser_upkeep_minerals
+ }
+ }
+
+ ai_ship_data = {
+ fraction = 33
+ }
+}
diff --git a/No Menacing Ships/descriptor.mod b/No Menacing Ships/descriptor.mod
new file mode 100644
index 0000000..480d833
--- /dev/null
+++ b/No Menacing Ships/descriptor.mod
@@ -0,0 +1,8 @@
+version="1.0"
+tags={
+ "Balance"
+ "Gameplay"
+}
+name="No Menacing Ships"
+supported_version="3.12.4"
+remote_file_id="3268786433"
\ No newline at end of file
diff --git a/No Menacing Ships/localisation/nms_l_braz_por.yml b/No Menacing Ships/localisation/nms_l_braz_por.yml
new file mode 100644
index 0000000..7879c44
--- /dev/null
+++ b/No Menacing Ships/localisation/nms_l_braz_por.yml
@@ -0,0 +1,26 @@
+l_braz_por:
+ nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
+ nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gAdicionado por §MNo Menacing Ships§!"
+ nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
+ nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gAdicionado por §MNo Menacing Ships§!"
+ nms_capital_cost_optimization:0 "Capital Cost Optimization"
+ nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gAdicionado por §MNo Menacing Ships§!"
+# Taken from the vanilla game
+ nms_ruthless_raiders:0 "Propulsores mal-configurados"
+ nms_ruthless_raiders_desc:0 "Se uma nave não pode ser pilotada de maneira confiante, seus movimentos não podem ser de fato previstos.\n§gModificado por §MNo Menacing Ships§!"
+ nms_flyswatter:0 "Matamosca"
+ nms_flyswatter_desc:0 "Nenhuma loucura passará despercebida, nenhuma invasão que não mereça retribuição.\n§gModificado por §MNo Menacing Ships§!"
+ nms_mobile_bulwark:0 "Prioridades Duras"
+ nms_mobile_bulwark_desc:0 "Somente alguns poucos sistemas são necessários para a operação contínua de uma $crisis_cruiser$ sob fogo, e eles devem ser priorizados. Recursos não-essenciais (sapientes ou de outra forma) precisam ser protegidos.\n§gModificado por §MNo Menacing Ships§!"
+# Modifiers
+ mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
+ mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
+ mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
+ mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
+ mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
+ mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
+ mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
+ mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
+ mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
+# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
diff --git a/No Menacing Ships/localisation/nms_l_english.yml b/No Menacing Ships/localisation/nms_l_english.yml
new file mode 100644
index 0000000..d2b36bd
--- /dev/null
+++ b/No Menacing Ships/localisation/nms_l_english.yml
@@ -0,0 +1,26 @@
+l_english:
+ nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
+ nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gAdded by §MNo Menacing Ships§!"
+ nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
+ nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gAdded by §MNo Menacing Ships§!"
+ nms_capital_cost_optimization:0 "Capital Cost Optimization"
+ nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gAdded by §MNo Menacing Ships§!"
+# Taken from the vanilla game
+ nms_ruthless_raiders:0 "Misconfigured Thrusters"
+ nms_ruthless_raiders_desc:0 "If a ship cannot be reliably piloted, its movements cannot be reliably predicted.\n§gModified by §MNo Menacing Ships§!"
+ nms_flyswatter:0 "Flyswatter"
+ nms_flyswatter_desc:0 "No folly is beneath our notice, no trespass undeserving of retribution.\n§gModified by §MNo Menacing Ships§!"
+ nms_mobile_bulwark:0 "Harsh Priorities"
+ nms_mobile_bulwark_desc:0 "Only a scant few systems are required for the continued operation of a Cruiser under fire, and should be prioritized. Nonessential resources - sapient or otherwise - need not be protected. We can apply a similar principle to our Battleships, although it is is less effective.\n§gModified by §MNo Menacing Ships§!"
+# Modifiers
+ mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
+ mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
+ mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
+ mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
+ mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
+ mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
+ mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
+ mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
+ mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
+# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
diff --git a/No Menacing Ships/localisation/nms_l_french.yml b/No Menacing Ships/localisation/nms_l_french.yml
new file mode 100644
index 0000000..d0ca594
--- /dev/null
+++ b/No Menacing Ships/localisation/nms_l_french.yml
@@ -0,0 +1,26 @@
+l_french:
+ nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
+ nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gAjouté par §MNo Menacing Ships§!"
+ nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
+ nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gAjouté par §MNo Menacing Ships§!"
+ nms_capital_cost_optimization:0 "Capital Cost Optimization"
+ nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gAjouté par §MNo Menacing Ships§!"
+# Taken from the vanilla game
+ nms_ruthless_raiders:0 "Propulseurs déconfigurés"
+ nms_ruthless_raiders_desc:0 "Si un vaisseau n'est pas piloté de la façon attendue, il est impossible de prédire ses mouvements avec la moindre efficacité.\n§gModifié par §MNo Menacing Ships§!"
+ nms_flyswatter:0 "Tapette à mouches"
+ nms_flyswatter_desc:0 "Il n'est aucune folie que nous ne pouvons repérer, aucune faute qui ne mérite être châtiée.\n§gModifié par §MNo Menacing Ships§!"
+ nms_mobile_bulwark:0 "Cruelles priorités"
+ nms_mobile_bulwark_desc:0 "Peu de systèmes sont nécessaires pour poursuivre les opérations à bord d'un croiseur de la menace pris sous le feu ennemi. Ils doivent donc être priorisés. Les ressources non essentielles, y compris vivantes, n'ont de fait aucune raison d'être protégées.\n§gModifié par §MNo Menacing Ships§!"
+# Modifiers
+ mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
+ mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
+ mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
+ mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
+ mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
+ mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
+ mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
+ mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
+ mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
+# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
diff --git a/No Menacing Ships/localisation/nms_l_german.yml b/No Menacing Ships/localisation/nms_l_german.yml
new file mode 100644
index 0000000..eb0fbbf
--- /dev/null
+++ b/No Menacing Ships/localisation/nms_l_german.yml
@@ -0,0 +1,26 @@
+l_german:
+ nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
+ nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gHinzugefügt von §MNo Menacing Ships§!"
+ nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
+ nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gHinzugefügt von §MNo Menacing Ships§!"
+ nms_capital_cost_optimization:0 "Capital Cost Optimization"
+ nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gHinzugefügt von §MNo Menacing Ships§!"
+# Taken from the vanilla game
+ nms_ruthless_raiders:0 "Falsch konfigurierte Triebwerke"
+ nms_ruthless_raiders_desc:0 "Kann ein Schiff nicht zuverlässig gesteuert werden, lassen sich seine Bewegungen nicht zuverlässig vorhersagen.\n§gGeändert von §MNo Menacing Ships§!"
+ nms_flyswatter:0 "Fliegenklatscher"
+ nms_flyswatter_desc:0 "Es gibt keine Torheit, die wir nicht bemerken, und keine Übertretung, die nicht geahndet wird.\n§gGeändert von §MNo Menacing Ships§!"
+ nms_mobile_bulwark:0 "Harte Prioritäten"
+ nms_mobile_bulwark_desc:0 "Nur wenige Systeme sind für den fortlaufenden Betrieb eines $crisis_cruiser$s unter Beschuss erforderlich und sollten priorisiert werden. Unwichtige Ressourcen - ob vernunftbegabt oder nicht - müssen nicht geschützt werden.\n§gGeändert von §MNo Menacing Ships§!"
+# Modifiers
+ mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
+ mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
+ mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
+ mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
+ mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
+ mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
+ mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
+ mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
+ mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
+# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
diff --git a/No Menacing Ships/localisation/nms_l_japanese.yml b/No Menacing Ships/localisation/nms_l_japanese.yml
new file mode 100644
index 0000000..1802b33
--- /dev/null
+++ b/No Menacing Ships/localisation/nms_l_japanese.yml
@@ -0,0 +1,26 @@
+l_japanese:
+ nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
+ nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§g追加 §MNo Menacing Ships§!"
+ nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
+ nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§g追加 §MNo Menacing Ships§!"
+ nms_capital_cost_optimization:0 "Capital Cost Optimization"
+ nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§g追加 §MNo Menacing Ships§!"
+# Taken from the vanilla game
+ nms_ruthless_raiders:0 "幻惑のスラスター"
+ nms_ruthless_raiders_desc:0 "もし船が確実に操縦されていれば、 その動きは確実に予測できない。\n§g修正者 §MNo Menacing Ships§!"
+ nms_flyswatter:0 "蝿叩き"
+ nms_flyswatter_desc:0 "我々の注意をかいくぐれる敵はおらず、 報復に値しない領域侵犯もまたない。\n§g修正者 §MNo Menacing Ships§!"
+ nms_mobile_bulwark:0 "厳格なる優先事項"
+ nms_mobile_bulwark_desc:0 "$crisis_cruiser$を継続して危険に晒す必要があるほどの星系は少なく、 優先順位をつけるべきだ。 必須ではないリソース――知的であろうとそうでなかろうと――は、 守る必要がない。\n§g修正者 §MNo Menacing Ships§!"
+# Modifiers
+ mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
+ mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
+ mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
+ mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
+ mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
+ mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
+ mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
+ mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
+ mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
+# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
diff --git a/No Menacing Ships/localisation/nms_l_korean.yml b/No Menacing Ships/localisation/nms_l_korean.yml
new file mode 100644
index 0000000..ec8a173
--- /dev/null
+++ b/No Menacing Ships/localisation/nms_l_korean.yml
@@ -0,0 +1,26 @@
+l_korean:
+ nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
+ nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§g추가한 사람 §MNo Menacing Ships§!"
+ nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
+ nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§g추가한 사람 §MNo Menacing Ships§!"
+ nms_capital_cost_optimization:0 "Capital Cost Optimization"
+ nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§g추가한 사람 §MNo Menacing Ships§!"
+# Taken from the vanilla game
+ nms_ruthless_raiders:0 "형상 불량 추진기"
+ nms_ruthless_raiders_desc:0 "함선을 안정적으로 조종할 수 없다면 그 움직임을 안정적으로 예측할 수도 없습니다.\n§g수정자 §MNo Menacing Ships§!"
+ nms_flyswatter:0 "파리채"
+ nms_flyswatter_desc:0 "어떠한 어리석음도 우리의 시야를 벗어나지 않으며 보복할 보람이 없는 침략 행위는 없습니다.\n§g수정자 §MNo Menacing Ships§!"
+ nms_mobile_bulwark:0 "잔인한 우선순위"
+ nms_mobile_bulwark_desc:0 "전시 상황에서 $crisis_cruiser$의 운용을 유지하기 위해 필요한 성계의 수는 결코 많지 않습니다. 따라서 우선순위를 정해야 합니다. 우선순위가 떨어지는 자원은 지성체이든 그 외의 것이든 보호할 필요가 없습니다.\n§g수정자 §MNo Menacing Ships§!"
+# Modifiers
+ mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
+ mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
+ mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
+ mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
+ mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
+ mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
+ mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
+ mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
+ mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
+# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
diff --git a/No Menacing Ships/localisation/nms_l_polish.yml b/No Menacing Ships/localisation/nms_l_polish.yml
new file mode 100644
index 0000000..cc0aa11
--- /dev/null
+++ b/No Menacing Ships/localisation/nms_l_polish.yml
@@ -0,0 +1,26 @@
+l_polish:
+ nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
+ nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gDodane przez §MNo Menacing Ships§!"
+ nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
+ nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gDodane przez §MNo Menacing Ships§!"
+ nms_capital_cost_optimization:0 "Capital Cost Optimization"
+ nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gDodane przez §MNo Menacing Ships§!"
+# Taken from the vanilla game
+ nms_ruthless_raiders:0 "Zła konfiguracja silników manewrowych"
+ nms_ruthless_raiders_desc:0 "Jeśli statku nie da się pewnie pilotować, to jego ruchy stają się nieprzewidywalne.\n§gZmodyfikowany przez §MNo Menacing Ships§!"
+ nms_flyswatter:0 "Packa na muchy"
+ nms_flyswatter_desc:0 "Nie umykają nam żadne fanaberie i nie wybaczamy żadnych występków.\n§gZmodyfikowany przez §MNo Menacing Ships§!"
+ nms_mobile_bulwark:0 "Twarde priorytety"
+ nms_mobile_bulwark_desc:0 "$crisis_cruiser$ pod ostrzałem potrzebuje zaledwie kilka układów do sprawnego działania, dlatego należy traktować je priorytetowo. Mniej istotne zasoby, te świadome i pozostałe, nie muszą być chronione.\n§gZmodyfikowany przez §MNo Menacing Ships§!"
+# Modifiers
+ mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
+ mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
+ mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
+ mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
+ mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
+ mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
+ mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
+ mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
+ mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
+# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
diff --git a/No Menacing Ships/localisation/nms_l_russian.yml b/No Menacing Ships/localisation/nms_l_russian.yml
new file mode 100644
index 0000000..a852b15
--- /dev/null
+++ b/No Menacing Ships/localisation/nms_l_russian.yml
@@ -0,0 +1,26 @@
+l_russian:
+ nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
+ nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gДобавлено §MNo Menacing Ships§!"
+ nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
+ nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gДобавлено §MNo Menacing Ships§!"
+ nms_capital_cost_optimization:0 "Capital Cost Optimization"
+ nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gДобавлено §MNo Menacing Ships§!"
+# Taken from the vanilla game
+ nms_ruthless_raiders:0 "Неправильно установленные двигатели"
+ nms_ruthless_raiders_desc:0 "Если кораблем нельзя нормально управлять, то и его движение будет невозможно предсказать.\n§gИзменено §MNo Menacing Ships§!"
+ nms_flyswatter:0 "Мухобойка"
+ nms_flyswatter_desc:0 "Мы замечаем любую глупую ошибку и караем за малейшее нарушение.\n§gИзменено §MNo Menacing Ships§!"
+ nms_mobile_bulwark:0 "Жесткие приоритеты"
+ nms_mobile_bulwark_desc:0 "Лишь несколько систем необходимы, чтобы $crisis_cruiser$ продолжал функционировать под вражеским огнем, и мы должны отдать приоритет этим системам. Прочие ресурсы, как разумные, так и нет, можно не защищать.\n§gИзменено §MNo Menacing Ships§!"
+# Modifiers
+ mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
+ mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
+ mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
+ mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
+ mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
+ mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
+ mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
+ mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
+ mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
+# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
diff --git a/No Menacing Ships/localisation/nms_l_simp_chinese.yml b/No Menacing Ships/localisation/nms_l_simp_chinese.yml
new file mode 100644
index 0000000..02909a5
--- /dev/null
+++ b/No Menacing Ships/localisation/nms_l_simp_chinese.yml
@@ -0,0 +1,26 @@
+l_simp_chinese:
+ nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
+ nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§g添加人 §MNo Menacing Ships§!"
+ nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
+ nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§g添加人 §MNo Menacing Ships§!"
+ nms_capital_cost_optimization:0 "Capital Cost Optimization"
+ nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§g添加人 §MNo Menacing Ships§!"
+# Taken from the vanilla game
+ nms_ruthless_raiders:0 "配置错误的推进器"
+ nms_ruthless_raiders_desc:0 "如果一艘船不能可靠地驾驶,它的行动就不能可靠地被预测。\n§g修改 §MNo Menacing Ships§!"
+ nms_flyswatter:0 "射杀火鸡"
+ nms_flyswatter_desc:0 "没有什么蠢事不值得我们注意,没有什么罪过不值得我们惩罚。\n§g修改 §MNo Menacing Ships§!"
+ nms_mobile_bulwark:0 "强硬优先"
+ nms_mobile_bulwark_desc:0 "只有少部分星系持续暴露在$crisis_cruiser$的威胁之下,这些星系应当被优先考虑。而不需要保护的其他星系的资源——无论这一举动是否明智——将被减少。\n§g修改 §MNo Menacing Ships§!"
+# Modifiers
+ mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
+ mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
+ mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
+ mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
+ mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
+ mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
+ mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
+ mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
+ mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
+# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
diff --git a/No Menacing Ships/localisation/nms_l_spanish.yml b/No Menacing Ships/localisation/nms_l_spanish.yml
new file mode 100644
index 0000000..8c9d60b
--- /dev/null
+++ b/No Menacing Ships/localisation/nms_l_spanish.yml
@@ -0,0 +1,26 @@
+l_spanish:
+ nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
+ nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gAñadido por §MNo Menacing Ships§!"
+ nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
+ nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gAñadido por §MNo Menacing Ships§!"
+ nms_capital_cost_optimization:0 "Capital Cost Optimization"
+ nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gAñadido por §MNo Menacing Ships§!"
+# Taken from the vanilla game
+ nms_ruthless_raiders:0 "Propulsores mal configurados"
+ nms_ruthless_raiders_desc:0 "Si una nave no se puede pilotar de manera fiable, sus movimientos no se podrán predecir correctamente.\n§gModificado por §MNo Menacing Ships§!"
+ nms_flyswatter:0 "Matamoscas"
+ nms_flyswatter_desc:0 "No ignoraremos ningún sinsentido ni dejaremos ninguna infracción sin su sanción.\n§gModificado por §MNo Menacing Ships§!"
+ nms_mobile_bulwark:0 "Prioridades difíciles"
+ nms_mobile_bulwark_desc:0 "Solo se necesitan unos pocos sistemas para el funcionamiento continuo de un $crisis_cruiser$ bajo fuego, y es algo que debe priorizarse. No hay por qué proteger los recursos no esenciales, inteligentes o no.\n§gModificado por §MNo Menacing Ships§!"
+# Modifiers
+ mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
+ mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
+ mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
+ mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
+ mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
+ mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
+ mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
+ mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
+ mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
+# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
diff --git a/No Menacing Ships/localisation/replace/nms_l_braz_por.yml b/No Menacing Ships/localisation/replace/nms_l_braz_por.yml
new file mode 100644
index 0000000..a7a9402
--- /dev/null
+++ b/No Menacing Ships/localisation/replace/nms_l_braz_por.yml
@@ -0,0 +1,5 @@
+l_braz_por:
+ unlock_crisis_corvette:0 ""
+ unlock_crisis_destroyer:0 ""
+ unlock_crisis_cruiser:0 ""
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
diff --git a/No Menacing Ships/localisation/replace/nms_l_english.yml b/No Menacing Ships/localisation/replace/nms_l_english.yml
new file mode 100644
index 0000000..21e7a27
--- /dev/null
+++ b/No Menacing Ships/localisation/replace/nms_l_english.yml
@@ -0,0 +1,5 @@
+l_english:
+ unlock_crisis_corvette:0 ""
+ unlock_crisis_destroyer:0 ""
+ unlock_crisis_cruiser:0 ""
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
diff --git a/No Menacing Ships/localisation/replace/nms_l_french.yml b/No Menacing Ships/localisation/replace/nms_l_french.yml
new file mode 100644
index 0000000..4da205c
--- /dev/null
+++ b/No Menacing Ships/localisation/replace/nms_l_french.yml
@@ -0,0 +1,5 @@
+l_french:
+ unlock_crisis_corvette:0 ""
+ unlock_crisis_destroyer:0 ""
+ unlock_crisis_cruiser:0 ""
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
diff --git a/No Menacing Ships/localisation/replace/nms_l_german.yml b/No Menacing Ships/localisation/replace/nms_l_german.yml
new file mode 100644
index 0000000..b5e34d6
--- /dev/null
+++ b/No Menacing Ships/localisation/replace/nms_l_german.yml
@@ -0,0 +1,5 @@
+l_german:
+ unlock_crisis_corvette:0 ""
+ unlock_crisis_destroyer:0 ""
+ unlock_crisis_cruiser:0 ""
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
diff --git a/No Menacing Ships/localisation/replace/nms_l_japanese.yml b/No Menacing Ships/localisation/replace/nms_l_japanese.yml
new file mode 100644
index 0000000..ebda305
--- /dev/null
+++ b/No Menacing Ships/localisation/replace/nms_l_japanese.yml
@@ -0,0 +1,5 @@
+l_japanese:
+ unlock_crisis_corvette:0 ""
+ unlock_crisis_destroyer:0 ""
+ unlock_crisis_cruiser:0 ""
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
diff --git a/No Menacing Ships/localisation/replace/nms_l_korean.yml b/No Menacing Ships/localisation/replace/nms_l_korean.yml
new file mode 100644
index 0000000..37a6c4a
--- /dev/null
+++ b/No Menacing Ships/localisation/replace/nms_l_korean.yml
@@ -0,0 +1,5 @@
+l_korean:
+ unlock_crisis_corvette:0 ""
+ unlock_crisis_destroyer:0 ""
+ unlock_crisis_cruiser:0 ""
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
diff --git a/No Menacing Ships/localisation/replace/nms_l_polish.yml b/No Menacing Ships/localisation/replace/nms_l_polish.yml
new file mode 100644
index 0000000..2a69fc5
--- /dev/null
+++ b/No Menacing Ships/localisation/replace/nms_l_polish.yml
@@ -0,0 +1,5 @@
+l_polish:
+ unlock_crisis_corvette:0 ""
+ unlock_crisis_destroyer:0 ""
+ unlock_crisis_cruiser:0 ""
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
diff --git a/No Menacing Ships/localisation/replace/nms_l_russian.yml b/No Menacing Ships/localisation/replace/nms_l_russian.yml
new file mode 100644
index 0000000..2f30723
--- /dev/null
+++ b/No Menacing Ships/localisation/replace/nms_l_russian.yml
@@ -0,0 +1,5 @@
+l_russian:
+ unlock_crisis_corvette:0 ""
+ unlock_crisis_destroyer:0 ""
+ unlock_crisis_cruiser:0 ""
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
diff --git a/No Menacing Ships/localisation/replace/nms_l_simp_chinese.yml b/No Menacing Ships/localisation/replace/nms_l_simp_chinese.yml
new file mode 100644
index 0000000..315095a
--- /dev/null
+++ b/No Menacing Ships/localisation/replace/nms_l_simp_chinese.yml
@@ -0,0 +1,5 @@
+l_simp_chinese:
+ unlock_crisis_corvette:0 ""
+ unlock_crisis_destroyer:0 ""
+ unlock_crisis_cruiser:0 ""
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
diff --git a/No Menacing Ships/localisation/replace/nms_l_spanish.yml b/No Menacing Ships/localisation/replace/nms_l_spanish.yml
new file mode 100644
index 0000000..79483c8
--- /dev/null
+++ b/No Menacing Ships/localisation/replace/nms_l_spanish.yml
@@ -0,0 +1,5 @@
+l_spanish:
+ unlock_crisis_corvette:0 ""
+ unlock_crisis_destroyer:0 ""
+ unlock_crisis_cruiser:0 ""
+# DO_NOT_TRANSLATE_THIS:0 "Translate this"
diff --git a/No Menacing Ships/thumbnail.png b/No Menacing Ships/thumbnail.png
new file mode 100644
index 0000000..0508b1e
Binary files /dev/null and b/No Menacing Ships/thumbnail.png differ
diff --git a/README.md b/README.md
index 588212b..73b108a 100644
--- a/README.md
+++ b/README.md
@@ -100,5 +100,47 @@ __This mod requires [UI Overhaul Dynamic](https://steamcommunity.com/sharedfiles
Original code is from [Double Starbase Slots](https://steamcommunity.com/sharedfiles/filedetails/?id=2960916028) by Willa Grey.
Original idea (and rough slot numbers) are from [More Starbase Slots for Expanded Starbases](https://steamcommunity.com/sharedfiles/filedetails/?id=2808547642) by [Skogen](https://steamcommunity.com/id/Skogen787).
+
+## [No Menacing Ships](https://steamcommunity.com/sharedfiles/filedetails/?id=3268786433)
+
+This mod makes the Menacing ships unobtainable and replaces all of their related perks from the `Become the Crisis` crisis path.
+It also makes the Aetherophasic Engine produce alloys instead of minerals. Production rates have been nerfed to compensate.
+
+The perks that would have unlocked the Menacing ships now reduce the alloy costs of their respective ship classes by __33%__. For the cruiser perk, I decided to also include Battleships.
+The perks that buff the Menacing ships now buff their respective normal ship classes instead.
+
+### Compatibility
+
+__You need the [url=https://store.steampowered.com/app/1522090/Stellaris_Nemesis/] Nemesis [/url] DLC enabled for this mod to do anything!__
+
+This mod overwrites the following files:
+
+* `common/crisis_levels/00_crisis_levels.txt`
+ * `crisis level 2`
+ * `crisis level 3`
+ * `crisis level 4`
+ * `crisis level 5`
+* `common/megastructures/12_crisis_sphere.txt`
+ * `crisis_sphere_0`
+ * `crisis_sphere_1`
+ * `crisis_sphere_2`
+ * `crisis_sphere_3`
+ * `crisis_sphere_4`
+* `common/ship_sizes/20_nemesis.txt`
+ * `crisis_corvette`
+ * `crisis_destroyer`
+ * `crisis_cruiser`
+
+### Localization
+
+This mod supports the following languages:
+
+| __Language__ | __Contributor__ |
+| ------------- | ------------- |
+| English | Seaswimmer |
+
+*Some parts of this mod change stats of otherwise vanilla perks. In those cases, the original perk descriptions have been kept for unsupported languages.*
+If you'd like to add more, reach out to me on [Discord](https://discord.com/invite/DCHChT5mM5) or submit a [pull request](https://www.coastalcommits.com/Seaswimmer/StellarisMods/pulls).
+
___
[
](https://discord.gg/bHVez2C)