@build_block_orbital_ring = 20 @orbital_ring_formation_priority = 1 orbital_ring_tier_1 = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 1000 starbase_defense_platform_capacity_add = 2 starbase_module_capacity_add = 4 starbase_building_capacity_add = 2 } ship_modifier = { ship_fire_rate_mult = 1.0 ship_weapon_range_mult = 1.0 } max_hitpoints = 5000 base_buildtime = 720 resources = { category = starbase_stations cost = { alloys = 1000 influence = 50 } upkeep = { energy = 2 } } combat_size_multiplier = 5 size_multiplier = 4 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } "1" = { locator = "part2" } "2" = { locator = "part3" } } potential_construction = { # This is build through a megastructure always = no } possible_construction = { always = no } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_orbital_ring_tier_1" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_orbital_ring formation_priority = @orbital_ring_formation_priority icon_frame = 7 scales_with_planet = yes graphical_culture = yes } orbital_ring_tier_2 = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 2000 starbase_defense_platform_capacity_add = 4 starbase_module_capacity_add = 8 starbase_building_capacity_add = 4 } ship_modifier = { ship_fire_rate_mult = 1.0 ship_weapon_range_mult = 1.50 } max_hitpoints = 10000 base_buildtime = 900 resources = { category = starbase_stations cost = { alloys = 1500 influence = 100 } upkeep = { energy = 3 } } combat_size_multiplier = 20 size_multiplier = 4 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } "1" = { locator = "part2" } "2" = { locator = "part3" } "3" = { locator = "part4" } } potential_construction = { always = no } possible_construction = { always = no } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_starbase_4" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_orbital_ring formation_priority = @orbital_ring_formation_priority icon_frame = 8 scales_with_planet = yes graphical_culture = yes } orbital_ring_tier_3 = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 2000 starbase_defense_platform_capacity_add = 6 starbase_module_capacity_add = 12 starbase_building_capacity_add = 6 } ship_modifier = { ship_fire_rate_mult = 1.0 ship_weapon_range_mult = 2.0 } max_hitpoints = 20000 base_buildtime = 1080 resources = { category = starbase_stations cost = { alloys = 2000 influence = 150 } upkeep = { energy = 4 } } combat_size_multiplier = 20 size_multiplier = 4 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } "1" = { locator = "part2" } "2" = { locator = "part3" } "3" = { locator = "part4" } "4" = { locator = "part5" } } potential_construction = { always = no } possible_construction = { always = no } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_starbase_5" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_orbital_ring formation_priority = @orbital_ring_formation_priority icon_frame = 9 scales_with_planet = yes graphical_culture = yes }