refactor: remove a comment
turns out my placeholder values were correct!
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@ -33,7 +33,6 @@ namespace ZenithInfo.Models
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double shieldDps = 0;
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double hullDps = 0;
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// all percentages are placeholders until david tells me what they're actually supposed to be
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if (this.DamageType == DamageTypes.Shield) {
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shieldAlpha = baseAlpha;
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hullAlpha = baseAlpha * 0.5;
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