refactor: remove this. from the Spinal and Turret models

This commit is contained in:
cswimr 2024-12-31 12:40:59 -05:00
parent 759e49a64f
commit 405032a6e3
Signed by: cswimr
GPG key ID: 0EC431A8DA8F8087
2 changed files with 12 additions and 12 deletions

View file

@ -18,29 +18,29 @@ namespace ZenithInfo.Models
public DamageStats Dps(int range = 0, int barrelCount = 1)
{
if (range > this.Range)
if (range > Range)
{
return new DamageStats(0, 0, 0, 0, 0, 0);
}
double baseAlpha = this.Damage * barrelCount;
double baseAlpha = Damage * barrelCount;
double shieldAlpha = 0;
double hullAlpha = 0;
double intervalTime = this.Interval * (barrelCount - 1);
double totalDelay = this.Reload + intervalTime;
double intervalTime = Interval * (barrelCount - 1);
double totalDelay = Reload + intervalTime;
double baseDps = baseAlpha / (totalDelay != 0 ? totalDelay : 1); // prevent divide by zero
double shieldDps = 0;
double hullDps = 0;
if (this.DamageType == Enums.DamageTypes.Shield)
if (DamageType == Enums.DamageTypes.Shield)
{
shieldAlpha = baseAlpha;
hullAlpha = baseAlpha * 0.5;
shieldDps = baseDps;
hullDps = baseDps * 0.5;
}
else if (this.DamageType == Enums.DamageTypes.Hull)
else if (DamageType == Enums.DamageTypes.Hull)
{
shieldAlpha = baseAlpha * 0.5;
hullAlpha = baseAlpha;

View file

@ -20,32 +20,32 @@ namespace ZenithInfo.Models
public Enums.DamageTypes DamageType()
{
return Enums.TurretDamageTypes[this.Type];
return Enums.TurretDamageTypes[Type];
}
public DamageStats Dps(int range = 0)
{
if (range > this.Range)
if (range > Range)
{
return new DamageStats(0, 0, 0, 0, 0, 0);
}
double baseAlpha = this.Damage;
double baseAlpha = Damage;
double shieldAlpha = 0;
double hullAlpha = 0;
double baseDps = baseAlpha / (this.Reload != 0 ? this.Reload : 1); // prevent divide by zero
double baseDps = baseAlpha / (Reload != 0 ? Reload : 1); // prevent divide by zero
double shieldDps = 0;
double hullDps = 0;
if (this.DamageType() == Enums.DamageTypes.Shield)
if (DamageType() == Enums.DamageTypes.Shield)
{
shieldAlpha = baseAlpha;
hullAlpha = baseAlpha * 0.5;
shieldDps = baseDps;
hullDps = baseDps * 0.5;
}
else if (this.DamageType() == Enums.DamageTypes.Hull)
else if (DamageType() == Enums.DamageTypes.Hull)
{
shieldAlpha = baseAlpha * 0.5;
hullAlpha = baseAlpha;