216 lines
4.5 KiB
Text
216 lines
4.5 KiB
Text
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@build_block_orbital_ring = 20
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@orbital_ring_formation_priority = 1
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orbital_ring_tier_1 = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 1000
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starbase_defense_platform_capacity_add = 2
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starbase_module_capacity_add = 4
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starbase_building_capacity_add = 2
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}
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ship_modifier = {
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ship_fire_rate_mult = 1.0
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ship_weapon_range_mult = 1.0
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}
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max_hitpoints = 5000
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base_buildtime = 720
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resources = {
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category = starbase_stations
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cost = {
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alloys = 1000
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influence = 50
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}
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upkeep = {
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energy = 2
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}
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}
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combat_size_multiplier = 5
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size_multiplier = 4
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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}
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potential_construction = {
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# This is build through a megastructure
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always = no
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}
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possible_construction = {
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always = no
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_orbital_ring_tier_1" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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build_block_radius = @build_block_orbital_ring
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formation_priority = @orbital_ring_formation_priority
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icon_frame = 7
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scales_with_planet = yes
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graphical_culture = yes
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}
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orbital_ring_tier_2 = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 2000
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starbase_defense_platform_capacity_add = 4
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starbase_module_capacity_add = 8
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starbase_building_capacity_add = 4
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}
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ship_modifier = {
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ship_fire_rate_mult = 1.0
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ship_weapon_range_mult = 1.50
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}
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max_hitpoints = 10000
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base_buildtime = 900
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resources = {
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category = starbase_stations
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cost = {
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alloys = 1500
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influence = 100
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}
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upkeep = {
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energy = 3
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}
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}
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combat_size_multiplier = 20
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size_multiplier = 4
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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"3" = { locator = "part4" }
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}
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potential_construction = {
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always = no
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}
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possible_construction = {
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always = no
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_4" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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build_block_radius = @build_block_orbital_ring
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formation_priority = @orbital_ring_formation_priority
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icon_frame = 8
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scales_with_planet = yes
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graphical_culture = yes
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}
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orbital_ring_tier_3 = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 2000
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starbase_defense_platform_capacity_add = 6
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starbase_module_capacity_add = 12
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starbase_building_capacity_add = 6
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}
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ship_modifier = {
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ship_fire_rate_mult = 1.0
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ship_weapon_range_mult = 2.0
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}
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max_hitpoints = 20000
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base_buildtime = 1080
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resources = {
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category = starbase_stations
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cost = {
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alloys = 2000
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influence = 150
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}
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upkeep = {
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energy = 4
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}
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}
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combat_size_multiplier = 20
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size_multiplier = 4
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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"3" = { locator = "part4" }
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"4" = { locator = "part5" }
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}
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potential_construction = {
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always = no
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}
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possible_construction = {
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always = no
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_5" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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build_block_radius = @build_block_orbital_ring
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formation_priority = @orbital_ring_formation_priority
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icon_frame = 9
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scales_with_planet = yes
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graphical_culture = yes
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}
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